Introduction
NETWORK-
A network is a set of
devices (often referred to as nodes) connected by communication links. A node
can be a computer, printer, or any other device capable of sending and/or
receiving data generated by other nodes on the network.
Computer network mean a collection of
autonomous computers interconnected by a single technology. Two computers are
said to be interconnected if they are able to exchange information.
The connection need not be via a copper wire;
fiber optics, microwaves, infrared, and communication satellites can also be
used.
USES
OF COMPUTER NETWORKS
Business
Applications
1.
To distribute information throughout the
company (resource sharing). sharing
physical resources such as printers, and tape backup systems, is sharing
information
2.
Client-server
model. It is widely used and forms the basis of much
network usage.
3.
Communication
medium -among employees. Email (electronic mail), which
employees generally use for a great deal of daily communication. Telephone calls between employees may be
carried by the computer network instead of by the phone company. This
technology is called IP telephony or Voice over IP (VoIP) when Internet
technology is used.
4.
Desktop
sharing lets remote workers see and interact with a
graphical computer screen
5.
Doing
business electronically, especially with customers and
suppliers. This new model is called e-commerce (electronic commerce) and it has
grown rapidly in recent years.
Home Applications
Peer-to-peer
communication
Person-to-person communication
Electronic
commerce
entertainment.(game
playing,)
Characteristics of a data
communications system -depends on four fundamental: delivery,
accuracy, timeliness, and jitter.
1. Delivery.
The system must deliver data to the correct destination. Data must be received
by the intended device or user and only by that device or user.
2. Accuracy.
The system must deliver the data accurately. Data that have been altered in
transmission and left uncorrected are unusable.
3. Timeliness.
The system must deliver data in a timely manner. Data delivered late are
useless. In the case of video and audio, timely delivery means delivering data
as they are produced, in the same order that they are produced, and without
significant delay. This kind of delivery is called real-time transmission.
4. Jitter.
Jitter refers to the variation in the packet arrival time. It is the uneven
delay in the delivery of audio or video packets. For example, let us assume
that video packets are sent every 30 ms. If some of the packets arrive with
30-ms delay and others with 40-ms delay, an uneven quality in the video is the
result.
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